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Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología

Print version ISSN 1851-0086On-line version ISSN 1850-9959

Abstract

CASTELLANO BRASERO, Tania  and  SANTACRUZ VALENCIA, Liliana Patricia. EnseñAPP: Aplicación Educativa de Realidad Aumentada para el Primer ciclo de Educación Primaria. Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2018, n.21, pp.7-14. ISSN 1851-0086.

Augmented Reality (AR) can be considered as a constructivist process, in which students take control of their own learning through interaction with the real and virtual worlds. In this way, learning takes place when the student is able to construct conceptual models that are consistent with what he already knows and with the new content to learn. Nowadays, there are numerous educational applications based on AR through which children can learn concepts in a more interactive way. The main objective of the work is to develop an application for primary education and the subsequent case study, to test the effect on students' learning through the use of AR. This article describes EnseñApp, an Augmented Reality-based mobile application, consisting of a simple educational question and answer game, for children between 6 and 9 years. The answers to the questions are the markers that make the AR flow, showing as a whole, 3D characters, images and audios, making learning easy and fun. In addition, we present the results of the case study carried out to evaluate the use of this application by a group of primary education students. The following competencies are studied, which can be found in Decree 89 of the BOE [1]. 1.      Linguistic communication. 2.      Mathematical competence and basic competences in science and technology. 3.      Digital competence. 4.      Learning to learn.

Keywords : Augmented reality; Constructivism; Mobile applications; Learning; Markers; Primary education.

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