SciELO - Scientific Electronic Library Online

 
 issue33Entornos virtuales de enseñanza y aprendizaje gamificados a la luz del concepto de presencia: Revisión sistemática de literaturaAnálisis de la incertidumbre en la medición del nivel cognitivo usando Lógica Difusa author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

  • Have no cited articlesCited by SciELO

Related links

  • Have no similar articlesSimilars in SciELO

Share


Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología

Print version ISSN 1851-0086On-line version ISSN 1850-9959

Abstract

ARMENDANO, Andrea et al. Uso de aplicaciones móviles en Educación Superior. Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2022, n.33, pp.36-42. ISSN 1851-0086.  http://dx.doi.org/https://doi.org/10.24215/18509959.33.e4.

In recent decades, technologies have notably influenced the way we relate and communicate, which has transcended to educational environments. New students learn, in a non-linear way, with the possibility of modifying, producing and participating in information. It is essential to build new educational perspectives that transcend the concept of learning and focus on new social realities, characterized by accelerated change, technology, social networks and problems that affect the community. Emerging technologies incorporate new evaluation mechanisms into the educational system, communication tools, as well as instruments available to students to develop their potential capacities for self-learning and cognitive and intellectual maturation. Such is the case of the application generated by the Laboratory of Arachnology of CEPAVE "Is it spider or scorpion?" on spiders and scorpions, which highlight the sanitary importance for man. Thus, it is possible to contribute to the knowledge about arachnids, emphasizing the value of maintaining biodiversity. The application provides information and the registration of data provided by citizens, allowing undergraduate students to incorporate the use of technological resources in other areas of knowledge.

Keywords : Mobile applications; Educational materials; Higher education.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )