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La trama de la comunicación

Print version ISSN 1668-5628

Abstract

MATE, Diego. Juego, arte: tensiones en los pasajes del videojuego al museo. Trama comun. [online]. 2019, vol.23, n.1, pp.107-121. ISSN 1668-5628.

Relations and intersections between video games and the field of arts are increasingly common, whether in exhibitions dedicated to the history of the medium, in works that display ludic proposals, or in art games, a diffuse but effective classification that encompasses a strip of the independent production. It all began with an exhibition at the end of the 80, Hot Circuits: A Video Arcade, held a the Museum of the Moving Image. From then on starts a grand scale shift: enclosed to the field of entertainment, the products of the video game now link more frequently to the field of arts and its practices. This paper analyzes exhibitions held at museums and galleries dedicated to commercially launched video games; the objective is to describe a stable curatorial strategy and to introduce a set of cases which makes detours and point to the appearance of new museum proposals. Based on the notion of artification (Shapiro & Heinich 2012), this study takes on a sociosemiotic perspective in dialogue with the research developments of the game studies field.

Keywords : Video game; Art; Social semiotics; Museum; Art games.

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