SciELO - Scientific Electronic Library Online

 
 issue31Trials of Celebrities in the Society of Hypermediatization: Discursive Circulation and Feminist Debates in Celebrity ExchangesCreating Content for Instagram: Digital Feminist Activism and the Politics of Class author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

  • Have no cited articlesCited by SciELO

Related links

  • Have no similar articlesSimilars in SciELO

Share


Astrolabio. Nueva Época

On-line version ISSN 1668-7515

Abstract

PALERMO, Hernán M.  and  KREPKI, Denise. Production and Reproduction of Gendered Meanings in the Videogame Industry. An Interdisciplinary Exploratory Study. Astrolabio [online]. 2023, n.31, pp.7-7. ISSN 1668-7515.  http://dx.doi.org/10.55441/1668.7515.n31.38639.

Are videogames exclusive activities for men? Is game development a purely male job? Based on these and other questions, this article aims to problematize the production and reproduction of gendered meanings in the Argentine videogame industry, considering the development of videogames in the creation phase and consumers’ experience. Starting from a qualitative approach focused on a systematic bibliographical review, we propose that the instances of creation, design, and use of video games are crossed by a strong imperative of masculinity that reproduces an androcentric gaze that supposes a subordinate place for diverse femininities. However, we can affirm that such a prohibitive barrier is not inescapable if we consider subjects’ agency in constructing strategies and interstices to challenge normativity.

Keywords : videogames; gender; production; reproduction; technology.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )