SciELO - Scientific Electronic Library Online

 
 issue98PrólogoEn el laberinto del tiempo. El videojuego y la evolución de la narrativa author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

  • Have no cited articlesCited by SciELO

Related links

  • Have no similar articlesSimilars in SciELO

Share


Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos

On-line version ISSN 1853-3523

Abstract

MATE, Diego. Game studies: apuntes para un estado de la cuestión. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2021, n.98, pp.19-35.  Epub Oct 15, 2021. ISSN 1853-3523.  http://dx.doi.org/10.18682/cdc.vi98.3967.

At the end of the 90's a series of scattered papers and books appears; in the new millennium they would come to shape the field of game studies. For the first time, play and videogame have a territory of their own where they can investigate specific problems for which new conceptual tools must be crafted. In this paper, four moments of the history of the field are reviewed: the first outlines; the controversy between ludology and narratology; the turn that implied the observation of the social practices in which the video game participates; and the restoration of studies about play. Finally, a brief overview on argentinian game studies will be made.

Keywords : video game; play; game studies; ludology; narratology; art; politics; gamification.

        · abstract in Spanish | Portuguese     · text in Spanish     · Spanish ( pdf )