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Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos
On-line version ISSN 1853-3523
Abstract
CABANES, Euridice and JAIMEN, Nestor. Videojuegos para la participación ciudadana. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2021, n.98, pp.131-141. Epub Oct 15, 2021. ISSN 1853-3523. http://dx.doi.org/10.18682/cdc.vi98.3978.
Video games have shown in recent years that, beyond being leisure products, they have other dimensions: cultural, artistic, aesthetic, pedagogical, etc. In the present article we approach a potential use of video games that has only just begun to be explored, but which promises to be very relevant in shaping citizenship, both physical and digital. That is, how video games can contribute to citizen participation in public policies. We will situate the video games within the tendency to the technological sovereignty, contributing practical examples that allow to understand better the possibilities of video games for the citizen participation.
Keywords : Citizen participation; open data; public space; urban planning; videogames; technological sovereignty..