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Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos
On-line version ISSN 1853-3523
Abstract
MOSCARDI, Ramiro. Los efectos positivos de jugar videojuegos y su aplicación en entornos no lúdicos. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2022, n.110, pp.124-144. Epub June 01, 2022. ISSN 1853-3523. http://dx.doi.org/10.18682/cdc.vi110.4066.
The current work analyzes, from a cognitive perspective, the positive effects of playing video games and studying the cognitive effects resulting from the interaction between the video game and the player. Then, it is investigated how video games can be implemented in the clinical context (non-recreational environment) where entertainment is not the main purpose. The article consists of three parts, the first one analyzes the interrelation between Psychology and videogames, the second one is dedicated to cognitive effects and in the last part, different proposals made in the clinical field will be reviewed. It is concluded that cognitive benefits are generated through interaction with video games.
Keywords : cognitive effects; games for health; positive effects; non-game contexts; non-gaming contexts; serious games; video games.