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Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología

versión impresa ISSN 1851-0086versión On-line ISSN 1850-9959

Resumen

AGNER, Luciane Telinski Wiedermann; THOMEN, Marieli Aparecida Ferreira; UTZIG, Gabriel Mauricio  y  SOARES, Inali Wisniewski. Algorithms and Data Structures Education in the context of Digital Game-Based Teaching. Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2021, n.30, pp.85-92. ISSN 1851-0086.

In Computer Science the course of Algorithms and Data Structures aims to provide students with an understanding of abstract data types, including their specification, implementation and application. One of the biggest challenges in teaching is to demonstrate the dynamic nature of related concepts. Introducing game development in courses that involve logic, algorithms and programming as a topic for a task or project is an approach that allows applying the concepts to real problems. The requirements and characteristics of the games make it possible to carry out various programming and logic activities, as well as the use of data structures. This article presents a digital logic game based on data structures. The proposed game aims to improve cognitive skills in a playful way and was developed in the context of Project Based Learning. As a result, it was possible to apply an important concept of computing to a real example in the context of gamification.

Palabras clave : Logic; Algorithms; Data structure; Games; Project-Based learning.

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