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Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos
versión On-line ISSN 1853-3523
Resumen
GARCIA ARANGUREN, Erick. Vanguardias artísticas y videojuegos: retomar el pasado para el mercado futuro. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2019, n.75, pp.98-116. ISSN 1853-3523. http://dx.doi.org/10.18682/cdc.vi75.1025.
Video games are creative products where the authors have experimented with designs of the aesthetic field. Throughout time, his images and narratives have been enriched by the cinematographic artistic vanguards, particularly those that emerged in the 1920s. This essay aims to describe how some videogames find in these aesthetic currents a transmodern development, understood -in the words of Magda de Rodríguez-, as the space / time that retakes and recovers the avant-garde, copies and sells it.
Palabras clave : Avant-gardes; Cinematographic avant-garde; Videogames; Transmodernity.