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Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos

versión On-line ISSN 1853-3523

Resumen

LOMBARDELLI, Maria Julieta; TORRES, Diego  y  FERNANDEZ, Alejandro. Motivando la construcción de conocimiento colectivo a través del juego: un análisis de caso implementando medios físicos. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2022, n.110, pp.86-102.  Epub 01-Jun-2022. ISSN 1853-3523.  http://dx.doi.org/10.18682/cdc.vi110.4063.

Currently, the game is analyzed as an important element to motivate the interaction of users in different types of environments. This analysis has resulted in promoting different strategies to adapt elements of games and video games in contexts that are not designed as such, but in which it seeks to stimulate the participation of users. One strategy when applying game elements is to consider a user experience-centric model.

However, to establish a game design in contexts where the collaborative aspect prevails, it is necessary to address specific strategies focused on your relationship with the community to which you belong. This article introduces the design of a gaded environment based on the G.A.M.E. conceptual framework for gathering, analysis, modeling, and execution, applied to a collaborative building community of knowledge of Good Horticultural Practices, complemented by a physical interface.

Palabras clave : ludification; citizen science; collaborative work; Wikipedia; conceptual framework.

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