SciELO - Scientific Electronic Library Online

 
vol.22 número2Avaliação da frequência cardíaca e pressão arterial em mulheres praticantes de strong by zumba™A trajetória de vida do treinador de canoagem havaiana: desafios inerentes ao estabelecimento e desenvolvimento do campo de atuação profissional índice de autoresíndice de materiabúsqueda de artículos
Home Pagelista alfabética de revistas  

Servicios Personalizados

Revista

Articulo

Indicadores

  • No hay articulos citadosCitado por SciELO

Links relacionados

  • No hay articulos similaresSimilares en SciELO

Compartir


Educación Física y Ciencia

versión On-line ISSN 2314-2561

Resumen

RIVERO, Ivana Verónica. Hechos que posicionaron el juego como objeto de estudio. Rastreo a partir de producciones bibliográficas. Educ. fís. cienc. [online]. 2020, vol.22, n.2, pp.123-123. ISSN 2314-2561.  http://dx.doi.org/https://doi.org/10.24215/23142561e123.

Game is a concept present in academic writing from different periods and addressed by authors from different fields of knowledge. Thus, when inquiring about the studies on game, it becomes clear that there is a wide spectrum of academic productions with different degrees of formalization (writings, essays, theories) that recognizes several values and assign to it a wide variety of uses, to the extent that they even seem to make reference to different concepts. This article presents advances in research that aim at knowing and understanding practices and discourses about game in the university context. A survey is presented in the library of the university chosen as a case study, analyzing the meanings that the game concept gains in books whose titles mention it. At first, a bibliometric analysis was carried out recording the productions that mention it and grouping them into large areas of knowledge. At a second stage, representative books of different lines of study are intentionally selected, recovering the context in which they were produced to recognize the facts that positioned game as an object of study, giving rise to built-in speeches that we will attempt to deduct.

Palabras clave : Game; Objectofstudy; Bibliographicalproduction; Facts..

        · resumen en Español     · texto en Español     · Español ( pdf )