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Revista Iberoamericana de Tecnología en Educación y Educación en Tecnología

versão impressa ISSN 1851-0086versão On-line ISSN 1850-9959

Resumo

RUPAY PALOMINO, Ronaldo Ronaldiño  e  CORAL YGNACIO, Marco. Un Software Educativo utilizando el Aprendizaje Basado en Problemas con Realidad Aumentada. Rev. iberoam. tecnol. educ. educ. tecnol. [online]. 2023, n.34, pp.49-58. ISSN 1851-0086.  http://dx.doi.org/https://doi.org/10.24215/18509959.34.e5.

Augmented reality is a technology capable of superimposing virtual content on the physical world, this can be implemented together with problem-based learning (PBL), which is a teaching-learning method that consists of the application of problems for the development of learning critical in the student. The implementation of this technology together with the educational method manages to increase motivation and academic performance in the student. Currently, the strategies used in Educational Institutions are inefficient with respect to History issues, which is negatively reflected in the academic performance of students. The research develops an augmented reality teaching-learning software based on PBL, which will be used as a support tool in the development of the educational process. The proposal shows that the solution manages to improve academic performance and increase the interest of students in the subject.

Palavras-chave : Problem-based learning; Augmented reality; Teaching-learning; Educational software.

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