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Cuadernos del Centro de Estudios en Diseño y Comunicación. Ensayos

versão On-line ISSN 1853-3523

Resumo

AGUILERA, Florencia  e  ARENAS, Felipe. Juego, performance y diseño de interacción: un cuestionamiento sobre el límite corporal del diseño. Cuad. Cent. Estud. Diseñ. Comun., Ensayos [online]. 2022, n.103, pp.21-44.  Epub 22-Fev-2022. ISSN 1853-3523.  http://dx.doi.org/10.18682/cdc.vi103.4124.

For the approach to the crossing of codes from the disciplines of the game and the performance towards the Design of Interaction, it is relevant to position the primary observation from the body2 as a unit to be reconsider for the empathic exercise of designing for people. From the socio-business context, the need arose to tighten the limits of the field of action of interaction design to configure a network of professional actors that implements the possibility of another way to proceed, focused on the community of people rather than the company. This time from the action of the body as a device, together with game methodologies and performance as allies, to enrich the current organizational imaginary. That in turn can enrich the quality of content and how we relate to each other, in a positive way to generate critical mass. The opportunity of the designer to stimulate a community of people (professionals and users), which crosses established codes to stimulate the language of the systemic status quo within which we operate. This essay tries to make comparatively visible the contribution that the confluence of cultural discourses can generate from the disciplines of the Performance (Body) and the Game (Play / Game) to enrich the praxis of the Design of interaction (like analogous experience outside the screen), as a resistance of a social structure stiffened by the interests of the market. The question arises: How can the Interaction Designer contribute to the generation of critical mass? An approach may be the incorporation of tools and concepts from the fields of performance and critical play.

Palavras-chave : Interaction Design; Performance; Play; Critical mass; body; resistance..

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